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Assimp
v4.1. (December 2018)
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Defines helper data structures for importing MD2 files http://linux.ucla.edu/~phaethon/q3/formats/md2-schoenblum.html. More...
Classes | |
| struct | Assimp::MD2::Frame |
| Data structure for a MD2 frame. More... | |
| struct | Assimp::MD2::GLCommand |
| Data structure for a MD2 OpenGl draw command. More... | |
| struct | Assimp::MD2::Header |
| Data structure for the MD2 main header. More... | |
| struct | Assimp::MD2::Skin |
| Data structure for a MD2 skin. More... | |
| struct | Assimp::MD2::TexCoord |
| Data structure for a MD2 texture coordinate. More... | |
| struct | Assimp::MD2::Triangle |
| Data structure for a MD2 triangle. More... | |
| struct | Assimp::MD2::Vertex |
| Data structure for a MD2 vertex. More... | |
Namespaces | |
| Assimp | |
| MACHINE-GENERATED by scripts/ICFImporter/CppGenerator.py. | |
| Assimp::MD2 | |
Macros | |
| #define | AI_MD2_MAGIC_NUMBER_BE AI_MAKE_MAGIC("IDP2") |
| #define | AI_MD2_MAGIC_NUMBER_LE AI_MAKE_MAGIC("2PDI") |
| #define | AI_MD2_MAX_FRAMES 512 |
| #define | AI_MD2_MAX_SKINS 32 |
| #define | AI_MD2_MAX_TRIANGLES 4096 |
| #define | AI_MD2_MAX_VERTS 2048 |
| #define | AI_MD2_MAXQPATH 64 |
| #define | AI_MD2_VERSION 15 |
Functions | |
| void | Assimp::MD2::LookupNormalIndex (uint8_t index, aiVector3D &vOut) |
| Lookup a normal vector from Quake's normal lookup table. More... | |
Variables | |
| struct Assimp::MD2::Header | Assimp::MD2::PACK_STRUCT |
Defines helper data structures for importing MD2 files http://linux.ucla.edu/~phaethon/q3/formats/md2-schoenblum.html.
| #define AI_MD2_MAGIC_NUMBER_BE AI_MAKE_MAGIC("IDP2") |
| #define AI_MD2_MAGIC_NUMBER_LE AI_MAKE_MAGIC("2PDI") |
| #define AI_MD2_MAX_FRAMES 512 |
| #define AI_MD2_MAX_SKINS 32 |
| #define AI_MD2_MAX_TRIANGLES 4096 |
| #define AI_MD2_MAX_VERTS 2048 |
| #define AI_MD2_MAXQPATH 64 |
| #define AI_MD2_VERSION 15 |