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Assimp
v4.1. (December 2018)
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Implementation of the material system of the library. More...
Functions | |
| aiReturn | aiGetMaterialColor (const aiMaterial *pMat, const char *pKey, unsigned int type, unsigned int index, aiColor4D *pOut) |
| __cplusplus More... | |
| aiReturn | aiGetMaterialFloatArray (const aiMaterial *pMat, const char *pKey, unsigned int type, unsigned int index, ai_real *pOut, unsigned int *pMax) |
| Retrieve an array of float values with a specific key from the material. More... | |
| aiReturn | aiGetMaterialIntegerArray (const aiMaterial *pMat, const char *pKey, unsigned int type, unsigned int index, int *pOut, unsigned int *pMax) |
| __cplusplus More... | |
| aiReturn | aiGetMaterialProperty (const aiMaterial *pMat, const char *pKey, unsigned int type, unsigned int index, const aiMaterialProperty **pPropOut) |
| Retrieve a material property with a specific key from the material. More... | |
| aiReturn | aiGetMaterialString (const aiMaterial *pMat, const char *pKey, unsigned int type, unsigned int index, aiString *pOut) |
| Retrieve a string from the material property table. More... | |
| aiReturn | aiGetMaterialTexture (const C_STRUCT aiMaterial *mat, aiTextureType type, unsigned int index, C_STRUCT aiString *path, aiTextureMapping *_mapping, unsigned int *uvindex, ai_real *blend, aiTextureOp *op, aiTextureMapMode *mapmode, unsigned int *flags) |
| unsigned int | aiGetMaterialTextureCount (const C_STRUCT aiMaterial *pMat, C_ENUM aiTextureType type) |
| aiReturn | aiGetMaterialUVTransform (const aiMaterial *pMat, const char *pKey, unsigned int type, unsigned int index, aiUVTransform *pOut) |
| Retrieve a aiUVTransform value from the material property table. More... | |
Variables | |
| static const unsigned int | DefaultNumAllocated = 5 |
Implementation of the material system of the library.
| aiReturn aiGetMaterialColor | ( | const aiMaterial * | pMat, |
| const char * | pKey, | ||
| unsigned int | type, | ||
| unsigned int | index, | ||
| aiColor4D * | pOut | ||
| ) |
__cplusplus
Retrieve a color value from the material property table
See the sample for aiGetMaterialFloat for more information
| aiReturn aiGetMaterialFloatArray | ( | const aiMaterial * | pMat, |
| const char * | pKey, | ||
| unsigned int | type, | ||
| unsigned int | index, | ||
| ai_real * | pOut, | ||
| unsigned int * | pMax | ||
| ) |
Retrieve an array of float values with a specific key from the material.
Pass one of the AI_MATKEY_XXX constants for the last three parameters (the example reads the AI_MATKEY_UVTRANSFORM property of the first diffuse texture)
| pMat | Pointer to the input material. May not be NULL |
| pKey | Key to search for. One of the AI_MATKEY_XXX constants. |
| pOut | Pointer to a buffer to receive the result. |
| pMax | Specifies the size of the given buffer, in float's. Receives the number of values (not bytes!) read. |
| type | (see the code sample above) |
| index | (see the code sample above) |
| aiReturn aiGetMaterialIntegerArray | ( | const aiMaterial * | pMat, |
| const char * | pKey, | ||
| unsigned int | type, | ||
| unsigned int | index, | ||
| int * | pOut, | ||
| unsigned int * | pMax | ||
| ) |
__cplusplus
Retrieve an array of integer values with a specific key from a material
See the sample for aiGetMaterialFloatArray for more information.
| aiReturn aiGetMaterialProperty | ( | const aiMaterial * | pMat, |
| const char * | pKey, | ||
| unsigned int | type, | ||
| unsigned int | index, | ||
| const aiMaterialProperty ** | pPropOut | ||
| ) |
Retrieve a material property with a specific key from the material.
| pMat | Pointer to the input material. May not be NULL |
| pKey | Key to search for. One of the AI_MATKEY_XXX constants. |
| type | Specifies the type of the texture to be retrieved ( e.g. diffuse, specular, height map ...) |
| index | Index of the texture to be retrieved. |
| pPropOut | Pointer to receive a pointer to a valid aiMaterialProperty structure or NULL if the key has not been found. |
| aiReturn aiGetMaterialString | ( | const aiMaterial * | pMat, |
| const char * | pKey, | ||
| unsigned int | type, | ||
| unsigned int | index, | ||
| aiString * | pOut | ||
| ) |
Retrieve a string from the material property table.
See the sample for aiGetMaterialFloat for more information.
| aiReturn aiGetMaterialTexture | ( | const C_STRUCT aiMaterial * | mat, |
| aiTextureType | type, | ||
| unsigned int | index, | ||
| C_STRUCT aiString * | path, | ||
| aiTextureMapping * | _mapping, | ||
| unsigned int * | uvindex, | ||
| ai_real * | blend, | ||
| aiTextureOp * | op, | ||
| aiTextureMapMode * | mapmode, | ||
| unsigned int * | flags | ||
| ) |
| unsigned int aiGetMaterialTextureCount | ( | const C_STRUCT aiMaterial * | pMat, |
| C_ENUM aiTextureType | type | ||
| ) |
| aiReturn aiGetMaterialUVTransform | ( | const aiMaterial * | pMat, |
| const char * | pKey, | ||
| unsigned int | type, | ||
| unsigned int | index, | ||
| aiUVTransform * | pOut | ||
| ) |
Retrieve a aiUVTransform value from the material property table.
See the sample for aiGetMaterialFloat for more information
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