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Assimp
v4.1. (December 2018)
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This is the complete list of members for Assimp::glTF2Exporter, including all inherited members.
| ExportAnimations() | Assimp::glTF2Exporter | protected |
| ExportMaterials() | Assimp::glTF2Exporter | protected |
| ExportMeshes() | Assimp::glTF2Exporter | protected |
| ExportMetadata() | Assimp::glTF2Exporter | protected |
| ExportNode(const aiNode *node, glTF2::Ref< glTF2::Node > &parent) | Assimp::glTF2Exporter | protected |
| ExportNodeHierarchy(const aiNode *n) | Assimp::glTF2Exporter | protected |
| ExportScene() | Assimp::glTF2Exporter | protected |
| GetMatColor(const aiMaterial *mat, glTF2::vec4 &prop, const char *propName, int type, int idx) | Assimp::glTF2Exporter | protected |
| GetMatColor(const aiMaterial *mat, glTF2::vec3 &prop, const char *propName, int type, int idx) | Assimp::glTF2Exporter | protected |
| GetMatTex(const aiMaterial *mat, glTF2::Ref< glTF2::Texture > &texture, aiTextureType tt, unsigned int slot) | Assimp::glTF2Exporter | protected |
| GetMatTex(const aiMaterial *mat, glTF2::TextureInfo &prop, aiTextureType tt, unsigned int slot) | Assimp::glTF2Exporter | protected |
| GetMatTex(const aiMaterial *mat, glTF2::NormalTextureInfo &prop, aiTextureType tt, unsigned int slot) | Assimp::glTF2Exporter | protected |
| GetMatTex(const aiMaterial *mat, glTF2::OcclusionTextureInfo &prop, aiTextureType tt, unsigned int slot) | Assimp::glTF2Exporter | protected |
| GetMatTexProp(const aiMaterial *mat, unsigned int &prop, const char *propName, aiTextureType tt, unsigned int idx) | Assimp::glTF2Exporter | protected |
| GetMatTexProp(const aiMaterial *mat, float &prop, const char *propName, aiTextureType tt, unsigned int idx) | Assimp::glTF2Exporter | protected |
| GetTexSampler(const aiMaterial *mat, glTF2::Ref< glTF2::Texture > texture, aiTextureType tt, unsigned int slot) | Assimp::glTF2Exporter | protected |
| glTF2Exporter(const char *filename, IOSystem *pIOSystem, const aiScene *pScene, const ExportProperties *pProperties, bool binary) | Assimp::glTF2Exporter | |
| MergeMeshes() | Assimp::glTF2Exporter | protected |
| WriteBinaryData(IOStream *outfile, std::size_t sceneLength) | Assimp::glTF2Exporter | protected |
| ~glTF2Exporter() | Assimp::glTF2Exporter |