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| void | ComputeMinMax (O3DGCSC3DMCQuantizationMode quantMode) |
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| bool | GetCCW () const |
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| bool | GetConvex () const |
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| Real * | GetCoord () const |
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| T * | GetCoordIndex () |
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| const T * | GetCoordIndex () const |
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| const Real * | GetCoordMax () const |
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| Real | GetCoordMax (int j) const |
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| const Real * | GetCoordMin () const |
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| Real | GetCoordMin (int j) const |
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| Real | GetCreaseAngle () const |
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| Real * | GetFloatAttribute (unsigned long a) const |
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| unsigned long | GetFloatAttributeDim (unsigned long a) const |
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| const Real * | GetFloatAttributeMax (unsigned long a) const |
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| Real | GetFloatAttributeMax (unsigned long a, unsigned long dim) const |
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| const Real * | GetFloatAttributeMin (unsigned long a) const |
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| Real | GetFloatAttributeMin (unsigned long a, unsigned long dim) const |
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| O3DGCIFSFloatAttributeType | GetFloatAttributeType (unsigned long a) const |
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| const unsigned long * | GetIndexBufferID () const |
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| long * | GetIntAttribute (unsigned long a) const |
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| unsigned long | GetIntAttributeDim (unsigned long a) const |
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| O3DGCIFSIntAttributeType | GetIntAttributeType (unsigned long a) const |
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| bool | GetIsTriangularMesh () const |
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| unsigned long | GetNCoord () const |
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| unsigned long | GetNCoordIndex () const |
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| unsigned long | GetNFloatAttribute (unsigned long a) const |
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| unsigned long | GetNIntAttribute (unsigned long a) const |
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| unsigned long | GetNNormal () const |
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| Real * | GetNormal () const |
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| const Real * | GetNormalMax () const |
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| Real | GetNormalMax (int j) const |
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| const Real * | GetNormalMin () const |
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| Real | GetNormalMin (int j) const |
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| unsigned long | GetNumFloatAttributes () const |
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| unsigned long | GetNumIntAttributes () const |
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| bool | GetSolid () const |
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| | IndexedFaceSet (void) |
| | Constructor. More...
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| void | SetCCW (bool ccw) |
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| void | SetColorPerVertex (bool) |
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| void | SetConvex (bool convex) |
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| void | SetCoord (Real *const coord) |
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| void | SetCoordIndex (T *const coordIndex) |
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| void | SetCoordMax (int j, Real max) |
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| void | SetCoordMin (int j, Real min) |
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| void | SetCreaseAngle (Real creaseAngle) |
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| void | SetFloatAttribute (unsigned long a, Real *const floatAttribute) |
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| void | SetFloatAttributeDim (unsigned long a, unsigned long d) |
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| void | SetFloatAttributeMax (unsigned long a, unsigned long dim, Real max) |
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| void | SetFloatAttributeMin (unsigned long a, unsigned long dim, Real min) |
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| void | SetFloatAttributePerVertex (int, bool) |
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| void | SetFloatAttributeType (unsigned long a, O3DGCIFSFloatAttributeType t) |
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| void | SetIndexBufferID (unsigned long *const indexBufferID) |
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| void | SetIntAttribute (unsigned long a, long *const intAttribute) |
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| void | SetIntAttributeDim (unsigned long a, unsigned long d) |
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| void | SetIntAttributePerVertex (int, bool) |
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| void | SetIntAttributeType (unsigned long a, O3DGCIFSIntAttributeType t) |
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| void | SetIsTriangularMesh (bool isTriangularMesh) |
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| void | SetNCoord (unsigned long nCoord) |
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| void | SetNCoordIndex (unsigned long nCoordIndex) |
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| void | SetNFloatAttribute (unsigned long a, unsigned long nFloatAttribute) |
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| void | SetNFloatAttributeIndex (int, unsigned long) |
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| void | SetNIntAttribute (unsigned long a, unsigned long nIntAttribute) |
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| void | SetNIntAttributeIndex (int, unsigned long) |
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| void | SetNNormal (unsigned long nNormal) |
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| void | SetNNormalIndex (unsigned long) |
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| void | SetNormal (Real *const normal) |
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| void | SetNormalMax (int j, Real max) |
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| void | SetNormalMin (int j, Real min) |
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| void | SetNormalPerVertex (bool) |
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| void | SetNTexCoordIndex (unsigned long) |
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| void | SetNumFloatAttributes (unsigned long numFloatAttributes) |
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| void | SetNumIntAttributes (unsigned long numIntAttributes) |
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| void | SetSolid (bool solid) |
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| | ~IndexedFaceSet (void) |
| | Destructor. More...
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