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Assimp
v4.1. (December 2018)
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Contains the data structures in which the imported geometry is returned by Assimp. More...
Classes | |
| struct | aiAnimMesh |
| NOT CURRENTLY IN USE. More... | |
| struct | aiBone |
| A single bone of a mesh. More... | |
| struct | aiFace |
| A single face in a mesh, referring to multiple vertices. More... | |
| struct | aiMesh |
| A mesh represents a geometry or model with a single material. More... | |
| struct | aiVertexWeight |
| A single influence of a bone on a vertex. More... | |
Enumerations | |
| enum | aiPrimitiveType : uint { POINT = 0x1, LINE = 0x2, TRIANGLE = 0x4, POLYGON = 0x8 } |
| Enumerates the types of geometric primitives supported by Assimp. More... | |
Variables | |
| const | AI_MAX_BONE_WEIGHTS = 0x7fffffff |
| Maximum number of indices per face (polygon). More... | |
| const | AI_MAX_FACES = 0x7fffffff |
| Maximum number of faces per mesh. More... | |
| const | AI_MAX_NUMBER_OF_COLOR_SETS = 0x4 |
| Supported number of vertex color sets per mesh. More... | |
| const | AI_MAX_NUMBER_OF_TEXTURECOORDS = 0x4 |
| Supported number of texture coord sets (UV(W) channels) per mesh. More... | |
| const | AI_MAX_VERTICES = 0x7fffffff |
| Maximum number of vertices per mesh. More... | |
| C | |
Contains the data structures in which the imported geometry is returned by Assimp.
Enumerates the types of geometric primitives supported by Assimp.
See: aiFace, aiProcess.SortByPType, aiProcess.Triangulate, AI_CONFIG_PP_SBP_REMOVE.
| const assimp::mesh::AI_MAX_BONE_WEIGHTS = 0x7fffffff |
Maximum number of indices per face (polygon).
| const assimp::mesh::AI_MAX_FACES = 0x7fffffff |
Maximum number of faces per mesh.
| const assimp::mesh::AI_MAX_NUMBER_OF_COLOR_SETS = 0x4 |
Supported number of vertex color sets per mesh.
| const assimp::mesh::AI_MAX_NUMBER_OF_TEXTURECOORDS = 0x4 |
Supported number of texture coord sets (UV(W) channels) per mesh.
| const assimp::mesh::AI_MAX_VERTICES = 0x7fffffff |
Maximum number of vertices per mesh.
| assimp::mesh::C |