|
Assimp
v4.1. (December 2018)
|
Helper structure to represent an ASE light source. More...
Inherits Assimp::ASE::BaseNode.
Public Types | |
| enum | LightType { OMNI, TARGET, FREE, DIRECTIONAL } |
Public Types inherited from Assimp::ASE::BaseNode | |
| enum | Type { Light, Camera, Mesh, Dummy } |
Public Member Functions | |
| Light ()=delete | |
| Default constructor has been deleted. More... | |
| Light (const std::string &name) | |
| Construction from an existing name. More... | |
Public Member Functions inherited from Assimp::ASE::BaseNode | |
| BaseNode (Type _mType, const std::string &name) | |
| Construction from an existing name. More... | |
Public Attributes | |
| ai_real | mAngle |
| aiColor3D | mColor |
| ai_real | mFalloff |
| ai_real | mIntensity |
| LightType | mLightType |
Public Attributes inherited from Assimp::ASE::BaseNode | |
| InheritanceInfo | inherit |
| Specifies which axes transformations a node inherits from its parent ... More... | |
| Animation | mAnim |
| Animation channels for the node. More... | |
| std::string | mName |
| Name of the mesh. More... | |
| std::string | mParent |
| Name of the parent of the node "" if there is no parent ... More... | |
| bool | mProcessed |
| Animation | mTargetAnim |
| Needed for lights and cameras: target animation channel Should contain position keys only. More... | |
| aiVector3D | mTargetPosition |
| Target position (target lights and cameras) More... | |
| aiMatrix4x4 | mTransform |
| Transformation matrix of the node. More... | |
| enum Assimp::ASE::BaseNode::Type | mType |
Helper structure to represent an ASE light source.
|
delete |
Default constructor has been deleted.
|
inlineexplicit |
Construction from an existing name.
| ai_real Assimp::ASE::Light::mAngle |
| aiColor3D Assimp::ASE::Light::mColor |
| ai_real Assimp::ASE::Light::mFalloff |
| ai_real Assimp::ASE::Light::mIntensity |
| LightType Assimp::ASE::Light::mLightType |