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Assimp
v4.1. (December 2018)
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Helper structure to represent an ASE file mesh. More...
Inherits MeshWithSmoothingGroups< ASE::Face >, and Assimp::ASE::BaseNode.
Public Member Functions | |
| Mesh ()=delete | |
| Default constructor has been deleted. More... | |
| Mesh (const std::string &name) | |
| Construction from an existing name. More... | |
Public Member Functions inherited from Assimp::ASE::BaseNode | |
| BaseNode (Type _mType, const std::string &name) | |
| Construction from an existing name. More... | |
Public Attributes | |
| std::vector< aiVector3D > | amTexCoords [AI_MAX_NUMBER_OF_TEXTURECOORDS] |
| List of all texture coordinate sets. More... | |
| bool | bSkip |
| used internally More... | |
| unsigned int | iMaterialIndex |
| Material index of the mesh. More... | |
| std::vector< Bone > | mBones |
| List of all bones. More... | |
| std::vector< BoneVertex > | mBoneVertices |
| List of all bone vertices. More... | |
| unsigned int | mNumUVComponents [AI_MAX_NUMBER_OF_TEXTURECOORDS] |
| Number of vertex components for each UVW set. More... | |
| std::vector< aiColor4D > | mVertexColors |
| List of all vertex color sets. More... | |
Public Attributes inherited from MeshWithSmoothingGroups< ASE::Face > | |
| std::vector< ASE::Face > | mFaces |
| Face lists. More... | |
| std::vector< aiVector3D > | mNormals |
| List of normal vectors. More... | |
| std::vector< aiVector3D > | mPositions |
| Vertex positions. More... | |
Public Attributes inherited from Assimp::ASE::BaseNode | |
| InheritanceInfo | inherit |
| Specifies which axes transformations a node inherits from its parent ... More... | |
| Animation | mAnim |
| Animation channels for the node. More... | |
| std::string | mName |
| Name of the mesh. More... | |
| std::string | mParent |
| Name of the parent of the node "" if there is no parent ... More... | |
| bool | mProcessed |
| Animation | mTargetAnim |
| Needed for lights and cameras: target animation channel Should contain position keys only. More... | |
| aiVector3D | mTargetPosition |
| Target position (target lights and cameras) More... | |
| aiMatrix4x4 | mTransform |
| Transformation matrix of the node. More... | |
| enum Assimp::ASE::BaseNode::Type | mType |
Additional Inherited Members | |
Public Types inherited from Assimp::ASE::BaseNode | |
| enum | Type { Light, Camera, Mesh, Dummy } |
Helper structure to represent an ASE file mesh.
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delete |
Default constructor has been deleted.
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inlineexplicit |
Construction from an existing name.
| std::vector<aiVector3D> Assimp::ASE::Mesh::amTexCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS] |
List of all texture coordinate sets.
| bool Assimp::ASE::Mesh::bSkip |
used internally
| unsigned int Assimp::ASE::Mesh::iMaterialIndex |
Material index of the mesh.
| std::vector<Bone> Assimp::ASE::Mesh::mBones |
List of all bones.
| std::vector<BoneVertex> Assimp::ASE::Mesh::mBoneVertices |
List of all bone vertices.
| unsigned int Assimp::ASE::Mesh::mNumUVComponents[AI_MAX_NUMBER_OF_TEXTURECOORDS] |
Number of vertex components for each UVW set.
| std::vector<aiColor4D> Assimp::ASE::Mesh::mVertexColors |
List of all vertex color sets.