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Assimp
v4.1. (December 2018)
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Holds the data that belongs to a MDL7 mesh group. More...
Public Member Functions | |
| IntGroupData_MDL7 () AI_NO_EXCEPT | |
Public Attributes | |
| std::vector< unsigned int > | aiBones |
| Array of bones indices. More... | |
| bool | bNeed2UV |
| Specifies whether there are two texture coordinate sets required. More... | |
| std::vector< MDL::IntFace_MDL7 > | pcFaces |
| Array of faces that belong to the group. More... | |
| std::vector< aiVector3D > | vNormals |
| Array of vertex normals. More... | |
| std::vector< aiVector3D > | vPositions |
| Array of vertex positions. More... | |
| std::vector< aiVector3D > | vTextureCoords1 |
| First UV coordinate set. More... | |
| std::vector< aiVector3D > | vTextureCoords2 |
| Optional second UV coordinate set. More... | |
Holds the data that belongs to a MDL7 mesh group.
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inline |
| std::vector<unsigned int> Assimp::MDL::IntGroupData_MDL7::aiBones |
Array of bones indices.
| bool Assimp::MDL::IntGroupData_MDL7::bNeed2UV |
Specifies whether there are two texture coordinate sets required.
| std::vector<MDL::IntFace_MDL7> Assimp::MDL::IntGroupData_MDL7::pcFaces |
Array of faces that belong to the group.
| std::vector<aiVector3D> Assimp::MDL::IntGroupData_MDL7::vNormals |
Array of vertex normals.
| std::vector<aiVector3D> Assimp::MDL::IntGroupData_MDL7::vPositions |
Array of vertex positions.
| std::vector<aiVector3D> Assimp::MDL::IntGroupData_MDL7::vTextureCoords1 |
First UV coordinate set.
| std::vector<aiVector3D> Assimp::MDL::IntGroupData_MDL7::vTextureCoords2 |
Optional second UV coordinate set.