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Assimp
v4.1. (December 2018)
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Skin data structure #1 - used by Quake1, MDL2, MDL3 and MDL4. More...
Public Attributes | |
| uint8_t * | data |
| Texture data. More... | |
| int32_t | group |
| 0 = single (Skin), 1 = group (GroupSkin) For MDL3-5: Defines the type of the skin and there fore the size of the data to skip: More... | |
Skin data structure #1 - used by Quake1, MDL2, MDL3 and MDL4.
Skin data structure #2 - used by MDL5, MDL6 and MDL7.
| int32_t Assimp::MDL::Skin::group |