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Assimp
v4.1. (December 2018)
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Data structure to store a mesh. More...
Public Member Functions | |
| Mesh (const std::string &name) | |
| Constructor. More... | |
| ~Mesh () | |
| Destructor. More... | |
Public Attributes | |
| std::vector< Face * > | m_Faces |
| Array with pointer to all stored faces. More... | |
| bool | m_hasNormals |
| True, if normals are stored. More... | |
| bool | m_hasVertexColors |
| True, if vertex colors are stored. More... | |
| std::string | m_name |
| The name for the mesh. More... | |
| Material * | m_pMaterial |
| Assigned material. More... | |
| unsigned int | m_uiMaterialIndex |
| Material index. More... | |
| unsigned int | m_uiNumIndices |
| Number of stored indices. More... | |
| unsigned int | m_uiUVCoordinates [AI_MAX_NUMBER_OF_TEXTURECOORDS] |
| Number of UV. More... | |
Static Public Attributes | |
| static const unsigned int | NoMaterial = ~0u |
Data structure to store a mesh.
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inlineexplicit |
Constructor.
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inline |
Destructor.
| std::vector<Face*> Assimp::ObjFile::Mesh::m_Faces |
Array with pointer to all stored faces.
| bool Assimp::ObjFile::Mesh::m_hasNormals |
True, if normals are stored.
| bool Assimp::ObjFile::Mesh::m_hasVertexColors |
True, if vertex colors are stored.
| std::string Assimp::ObjFile::Mesh::m_name |
The name for the mesh.
| Material* Assimp::ObjFile::Mesh::m_pMaterial |
Assigned material.
| unsigned int Assimp::ObjFile::Mesh::m_uiMaterialIndex |
Material index.
| unsigned int Assimp::ObjFile::Mesh::m_uiNumIndices |
Number of stored indices.
| unsigned int Assimp::ObjFile::Mesh::m_uiUVCoordinates[AI_MAX_NUMBER_OF_TEXTURECOORDS] |
Number of UV.
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static |