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Assimp
v4.1. (December 2018)
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A single face in a mesh, referring to multiple vertices. More...
Public Attributes | |
| uint * | mIndices |
| Array of the indices defining the face. More... | |
| uint | mNumIndices |
| Number of indices defining this face. More... | |
A single face in a mesh, referring to multiple vertices.
If mNumIndices is 3, we call the face triangle, for for mNumIndices > 3 it's called polygon.
aiMesh.mPrimitiveTypes can be queried to quickly examine which types of primitive are actually present in a mesh. The aiProcess.SortByPType flag post-processing step splits meshes containing different primitive types (e.g. lines and triangles) in several "clean" submeshes.
Furthermore, there is a configuration option (AI_CONFIG_PP_SBP_REMOVE) to force SortByPType to completely remove specific kinds of primitives from the imported scene. In many cases you'll probably want to set this setting to aiPrimitiveType.LINE | aiPrimitiveType.POINT. Together with the aiProcess.Triangulate flag you can then be sure that mNumIndices is always 3.
| uint* assimp::mesh::aiFace::mIndices |
Array of the indices defining the face.
The size is given in mNumIndices.
| uint assimp::mesh::aiFace::mNumIndices |
Number of indices defining this face.
The maximum value for this member is AI_MAX_FACE_INDICES.