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Assimp
v4.1. (December 2018)
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Inherits glTF2::Object.
Public Member Functions | |
| void | Read (Value &obj, Asset &r) |
| Skin () | |
Public Member Functions inherited from glTF2::Object | |
| virtual bool | IsSpecial () const |
| Objects marked as special are not exported (used to emulate the binary body buffer) More... | |
| virtual | ~Object () |
Public Attributes | |
| Nullable< mat4 > | bindShapeMatrix |
| Floating-point 4x4 transformation matrix stored in column-major order. More... | |
| Ref< Accessor > | inverseBindMatrices |
| The ID of the accessor containing the floating-point 4x4 inverse-bind matrices. More... | |
| std::vector< Ref< Node > > | jointNames |
| Joint names of the joints (nodes with a jointName property) in this skin. More... | |
| std::string | name |
| The user-defined name of this object. More... | |
Public Attributes inherited from glTF2::Object | |
| std::string | id |
| The globally unique ID used to reference this object. More... | |
| int | index |
| The index of this object within its property container. More... | |
| std::string | name |
| The user-defined name of this object. More... | |
| int | oIndex |
| The original index of this object defined in the JSON. More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from glTF2::Object | |
| static const char * | TranslateId (Asset &, const char *id) |
| Maps special IDs to another ID, where needed. Subclasses may override it (statically) More... | |
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inline |
| Nullable<mat4> glTF2::Skin::bindShapeMatrix |
Floating-point 4x4 transformation matrix stored in column-major order.
The ID of the accessor containing the floating-point 4x4 inverse-bind matrices.
Joint names of the joints (nodes with a jointName property) in this skin.
| std::string glTF2::Skin::name |
The user-defined name of this object.