1.0.0 API documentation
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color_encoding.hpp
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1
13
14#pragma once
15
16// Dependencies
17#include "../detail/setup.hpp"
18#include "../detail/qualifier.hpp"
19#include "../vec3.hpp"
20#include <limits>
21
22#ifndef GLM_ENABLE_EXPERIMENTAL
23# error "GLM: GLM_GTC_color_encoding is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
24#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
25# pragma message("GLM: GLM_GTC_color_encoding extension included")
26#endif
27
28namespace glm
29{
32
34 template<typename T, qualifier Q>
35 GLM_FUNC_DECL vec<3, T, Q> convertLinearSRGBToD65XYZ(vec<3, T, Q> const& ColorLinearSRGB);
36
38 template<typename T, qualifier Q>
39 GLM_FUNC_DECL vec<3, T, Q> convertLinearSRGBToD50XYZ(vec<3, T, Q> const& ColorLinearSRGB);
40
42 template<typename T, qualifier Q>
43 GLM_FUNC_DECL vec<3, T, Q> convertD65XYZToLinearSRGB(vec<3, T, Q> const& ColorD65XYZ);
44
46 template<typename T, qualifier Q>
47 GLM_FUNC_DECL vec<3, T, Q> convertD65XYZToD50XYZ(vec<3, T, Q> const& ColorD65XYZ);
48
50} //namespace glm
51
52#include "color_encoding.inl"
GLM_FUNC_DECL vec< 3, T, Q > convertLinearSRGBToD65XYZ(vec< 3, T, Q > const &ColorLinearSRGB)
Convert a linear sRGB color to D65 YUV.
GLM_FUNC_DECL vec< 3, T, Q > convertD65XYZToD50XYZ(vec< 3, T, Q > const &ColorD65XYZ)
Convert a D65 YUV color to D50 YUV.
GLM_FUNC_DECL vec< 3, T, Q > convertD65XYZToLinearSRGB(vec< 3, T, Q > const &ColorD65XYZ)
Convert a D65 YUV color to linear sRGB.
GLM_FUNC_DECL vec< 3, T, Q > convertLinearSRGBToD50XYZ(vec< 3, T, Q > const &ColorLinearSRGB)
Convert a linear sRGB color to D50 YUV.