17#include "../mat3x3.hpp"
20#ifndef GLM_ENABLE_EXPERIMENTAL
21# error "GLM: GLM_GTX_matrix_transform_2d is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
22#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
23# pragma message("GLM: GLM_GTX_matrix_transform_2d extension included")
35 template<
typename T, qualifier Q>
37 mat<3, 3, T, Q>
const& m,
38 vec<2, T, Q>
const& v);
44 template<
typename T, qualifier Q>
45 GLM_FUNC_QUALIFIER mat<3, 3, T, Q>
rotate(
46 mat<3, 3, T, Q>
const& m,
53 template<
typename T, qualifier Q>
54 GLM_FUNC_QUALIFIER mat<3, 3, T, Q>
scale(
55 mat<3, 3, T, Q>
const& m,
56 vec<2, T, Q>
const& v);
62 template<
typename T, qualifier Q>
63 GLM_FUNC_QUALIFIER mat<3, 3, T, Q>
shearX(
64 mat<3, 3, T, Q>
const& m,
71 template<
typename T, qualifier Q>
72 GLM_FUNC_QUALIFIER mat<3, 3, T, Q>
shearY(
73 mat<3, 3, T, Q>
const& m,
79#include "matrix_transform_2d.inl"
GLM_FUNC_DECL T angle(qua< T, Q > const &x)
Returns the quaternion rotation angle.