1.0.0 API documentation
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rotate_normalized_axis.hpp
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1
14
15#pragma once
16
17// Dependency:
18#include "../glm.hpp"
19#include "../gtc/epsilon.hpp"
20#include "../gtc/quaternion.hpp"
21
22#ifndef GLM_ENABLE_EXPERIMENTAL
23# error "GLM: GLM_GTX_rotate_normalized_axis is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
24#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
25# pragma message("GLM: GLM_GTX_rotate_normalized_axis extension included")
26#endif
27
28namespace glm
29{
32
44 template<typename T, qualifier Q>
45 GLM_FUNC_DECL mat<4, 4, T, Q> rotateNormalizedAxis(
46 mat<4, 4, T, Q> const& m,
47 T const& angle,
48 vec<3, T, Q> const& axis);
49
57 template<typename T, qualifier Q>
58 GLM_FUNC_DECL qua<T, Q> rotateNormalizedAxis(
59 qua<T, Q> const& q,
60 T const& angle,
61 vec<3, T, Q> const& axis);
62
64}//namespace glm
65
66#include "rotate_normalized_axis.inl"
GLM_FUNC_DECL vec< 3, T, Q > axis(qua< T, Q > const &x)
Returns the q rotation axis.
GLM_FUNC_DECL T angle(qua< T, Q > const &x)
Returns the quaternion rotation angle.
GLM_FUNC_DECL mat< 4, 4, T, Q > rotateNormalizedAxis(mat< 4, 4, T, Q > const &m, T const &angle, vec< 3, T, Q > const &axis)
Builds a rotation 4 * 4 matrix created from a normalized axis and an angle.