1.0.0 API documentation
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transform.hpp
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1
15
16#pragma once
17
18// Dependency:
19#include "../glm.hpp"
20#include "../gtc/matrix_transform.hpp"
21
22#ifndef GLM_ENABLE_EXPERIMENTAL
23# error "GLM: GLM_GTX_transform is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
24#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
25# pragma message("GLM: GLM_GTX_transform extension included")
26#endif
27
28namespace glm
29{
32
36 template<typename T, qualifier Q>
37 GLM_FUNC_DECL mat<4, 4, T, Q> translate(
38 vec<3, T, Q> const& v);
39
43 template<typename T, qualifier Q>
44 GLM_FUNC_DECL mat<4, 4, T, Q> rotate(
45 T angle,
46 vec<3, T, Q> const& v);
47
51 template<typename T, qualifier Q>
52 GLM_FUNC_DECL mat<4, 4, T, Q> scale(
53 vec<3, T, Q> const& v);
54
56}// namespace glm
57
58#include "transform.inl"
GLM_FUNC_DECL mat< 4, 4, T, Q > rotate(mat< 4, 4, T, Q > const &m, T angle, vec< 3, T, Q > const &axis)
Builds a rotation 4 * 4 matrix created from an axis vector and an angle.
GLM_FUNC_DECL mat< 4, 4, T, Q > scale(mat< 4, 4, T, Q > const &m, vec< 3, T, Q > const &v)
Builds a scale 4 * 4 matrix created from 3 scalars.
GLM_FUNC_DECL GLM_CONSTEXPR mat< 4, 4, T, Q > translate(mat< 4, 4, T, Q > const &m, vec< 3, T, Q > const &v)
Builds a translation 4 * 4 matrix created from a vector of 3 components.
GLM_FUNC_DECL T angle(qua< T, Q > const &x)
Returns the quaternion rotation angle.